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Changes to Concept/Official Furr-Tec

furr-tec concept will be backported to URP so it can run on almost every system, starting sep 12

–changes to Furr-Tec Story Mode–

-Backported from HDRP to URP

-Removed all HDRP assets and converted to URP

-Added replacements for HDRP Lit shaders

-Added URP Global Illumination with ray tracing

-Added Uber shader and Amplify shader as a replacement for HDRP Lit

-Added URP SSR (Screen Space Reflections) with Ray tracing support

-Adding HBAO to URP for better ambient Occlusion / shadows

-Backported our water shader to URP

-Converted all assets to URP from HDRP

-Added URP Decals to Furr-Tec (World)

-Added a temporarily replacement for NVIDIA DLSS using AMD FX Super res 1.0

-Added Our own version of Occlusion culling using our Furr-Tec Engine

-Added Furr-Tec Engine v1.0.2 Tools

-Added better audio engine and sub mixers

-Improvements to Pooling

-Added our own version of  NANITE from unreal engine into Furr-Tec under the Furr-Tec Engine subsystem. (more details on this soon!)

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