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Author: Hephaestus Aether

Introduction This document provides an in-depth analysis of our recent migration to EXR, HDR, and TIFF textures, driven by the need to enhance visual quality, optimize performance, and future-proof our assets. Additionally, it summarizes our findings on the impact of various texture formats on VRAM usage within VRChat, a key consideration for both performance

🎶 Introducing a New Chapter in Audio Excellence for "Furr-Tec Anti-Extinction" 🎶 Dear fellow audio enthusiasts and "Furr-Tec Anti-Extinction" supporters, We are thrilled to announce a monumental upgrade in our quest to bring the captivating world of "Furr-Tec Anti-Extinction" to life through an enhanced auditory experience. I, Hephaestus Aether, am excited to take the reins

Hello!, I am back!, along with the team, thanks for sticking by during this transition time. We have some super exciting stuff to share with you. First off, we've been working really hard to make Furr-Tec Studio even better. We changed the way we do things, like how we manage our internal comms, jobs,

In this video we showcase the new rendering engine for HDRP (High Definition Rendering Pipeline) which can handle over well above 10K Batches and convert them to Entities for seamless pooling/batching of objects. we saw a major performance improvement converting them to Entities instead of regular game objects, as before we where

Greetings Furr-Tec Community!. We are thrilled to share with you the state of development for Furr-Tec, our upcoming game that promises to take you on an unforgettable adventure. We are actively working on the story for the game, as this is a major part of the player experience. Our team is hard at work crafting