furr-tec concept will be backported to URP so it can run on almost every system, starting sep 12
–changes to Furr-Tec Story Mode–
-Backported from HDRP to URP
-Removed all HDRP assets and converted to URP
-Added replacements for HDRP Lit shaders
-Added URP Global Illumination with ray tracing
-Added Uber shader and Amplify shader as a replacement for HDRP Lit
-Added URP SSR (Screen Space Reflections) with Ray tracing support
-Adding HBAO to URP for better ambient Occlusion / shadows
-Backported our water shader to URP
-Converted all assets to URP from HDRP
-Added URP Decals to Furr-Tec (World)
-Added a temporarily replacement for NVIDIA DLSS using AMD FX Super res 1.0
-Added Our own version of Occlusion culling using our Furr-Tec Engine
-Added Furr-Tec Engine v1.0.2 Tools
-Added better audio engine and sub mixers
-Improvements to Pooling
-Added our own version of NANITE from unreal engine into Furr-Tec under the Furr-Tec Engine subsystem. (more details on this soon!)